aim_assist_min_target_distance
aim_assist_script_disable
aim_scale_view_axis
aim_lockon_region_height
aim_lockon_region_width.aim_lockon_pitch_strength
aim_lockon_strength
aim_lockon_deflection
aim_lockon_debug
aim_lockon_enabled
aim_view_sensitivity_override
aim_autobayonet_range
aim_automelee_region_height (0 - 480 ) (0 is min..480 is max)
aim_automelee_region_width
aim_automelee_lerp
aim_automelee_debug
aim_automelee_enabled
aim_autoaim_region_height
aim_autoaim_region_width
aim_autoaim_debug
aim_autoaim_enabled
aim_autoaim_lerp
aim_slowdown_yaw_scale_ads
aim_slowdown_yaw_scale
aim_slowdown_pitch_scale_ads
aim_slowdown_pitch_scale
aim_slowdown_region_extended_height
aim_slowdown_region_extended_width
aim_slowdown_region_height
aim_slowdown_region_width
aim_slowdown_debug
aim_slowdown_enabled
aim_accel_turnrate_lerp
aim_accel_turnrate_debug
aim_accel_turnrate_enabled
aim_turnrate_yaw_ads
aim_turnrate_yaw
aim_turnrate_pitch_ads
aim_turnrate_pitch
aim_input_graph_index
aim_input_graph_debug
aim_autoAimRangeScale
aim_aimAssistRangeScale
aim_target_smp
aim_target_aim_tag_slow_update_interval
aim_target_aim_tag_fast_update_interval
aim_target_frustum_min_distance
aim_target_frustum_expand_fast_updates
aim_target_frustum_expand_on_screen
aim_target_sentient_radius
bg_shock_visionset_outTime
bg_shock_visionset_inTime
bg_shock_visionset_name
bg_shock_animation
bg_shock_movement
bg_shock_lookControl_fadeTime
bg_shock_lookControl_mousesensitivityscale
bg_shock_lookControl_maxyawspeed
bg_shock_lookControl_maxpitchspeed
bg_shock_lookControl
bg_shock_soundSnapshot
bg_shock_soundModEndDelay
bg_shock_soundWetLevel
bg_shock_soundDryLevel
bg_shock_soundRoomType
bg_shock_soundLoopEndDelay
bg_shock_soundLoopFadeTime
bg_shock_soundFadeOutTime
bg_shock_soundFadeInTime
bg_shock_sound
bg_shock_soundEndAbort
bg_shock_soundEnd
bg_shock_soundLoopSilent
bg_shock_soundLoop
bg_shock_viewKickFadeTime
bg_shock_viewKickRadius
bg_shock_viewKickPeriod
bg_shock_screenFlashShotFadeTime
bg_drawGrenadeInHand
bg_plantInWaterDepth
bg_disableWeaponPlantingInWater
bg_lowGravity
bg_gravity
bullet_penetrationMinFxDist
bg_aimSpreadMoveSpeedThreshold
bg_forceExplosiveBullets
bg_weaponBobHeavyWeaponScalar
bg_weaponBobFrequencySwimming
bg_weaponBobLag
bg_weaponBobMax
bg_weaponBobAmplitudeProne
bg_weaponBobAmplitudeDucked
bg_weaponBobAmplitudeStanding
bg_weaponBobAmplitudeSwimming
bg_weaponBobAmplitudeDtp
bg_weaponBobAmplitudeSprinting
bg_weaponBobAmplitudeBase
bg_blendTimeOverride
bg_viewBobAmplitudeDtp
cg_cinematicFullscreen
dog_turn_min_goal_dist
dog_turn180_angle
dog_turn90_angle
dog_debug
dog_MeleeDamage
*DTP=Dive To Prone just incase u wonderd*
dtp_max_apex_duration
dtp_new_trajectory_multiplier
dtp_new_trajectory
door_breach_weapondrop
dtp_min_speed
dtp_exhaustion_window
dtp_fall_damage_max_height
dtp_fall_damage_min_height
dtp_post_move_pause
dtp_startup_delay
dtp_max_slide_addition
dtp_max_slide_duration
dive_recharge
fire_world_damage_duration
fire_world_damage_rate
fire_world_damage
fire_burn_time
fire_audio_random_max_duration
fire_audio_repeat_duration
footstep_sounds_cutoff
jump_spreadAdd
jump_ladderPushVel
jump_slowdownEnable
jump_stepSize
jump_height
prone_bipod_enable
vehicle_push_during_mantle
mantle_weapon_height
mantle_view_yawcap
mantle_check_glass_extra_range
mantle_check_angle
mantle_check_radius
mantle_check_range
playerPushAmount
player_AimBlend_Shoulder
player_AimBlend_Head
player_AimBlend_Neck these are 3rd person aim assists
player_AimBlend_Pelvis
player_AimBlend_Back_Up
player_AimBlend_Back_Mid
player_AimBlend_Back_Low
player_forceRedCrosshair
player_topDownCursorPos
player_topDownCursorDist
player_topDownCamCenterPos
player_topDownCamMode must be set to 3 to use this dvar
player_viewLockEnt
player_swimDamagerInterval
player_swimDamage
player_swimTime
player_burstFireCooldown
player_bayonetTargetDist
player_bayonetRange
player_meleeHeight
player_meleeRange
player_dmgtimer_flinchTime
player_dmgtimer_stumbleTime
player_dmgtimer_minScale
player_dmgtimer_maxTime
player_dmgtimer_timePerPoint
player_bayonetLaunchZCap
player_bayonetLaunchDebugging
player_bayonetLaunchProof
player_turnAnims
player_turnRateScale
player_sprintCameraBob
player_sprintStrafeSpeedScale
player_sprintRechargePause
player_sprintMinTime
player_sprintUnlimited
player_sprintTime
player_sprintSpeedScale
player_sprintForwardMinimum
player_enduranceSpeedScale
player_spectateSpeedScale
player_slopeAnimAngle
player_strafeAnimCosAngle
player_backSpeedScale
player_slopeAnimBounce
player_strafeSpeedScale
player_sliding_velocity_cap
player_sliding_wishspeed
player_sliding_friction
player_disableWeaponsInWater
player_floatSpeed
player_waterSpeedScale
player_sprintThreshhold
player_knockbackMoveThreshhold
player_runThreshhold
player_footstepsThreshhold
player_moveThreshhold
player_runbkThreshhold
player_animWalkThreshhold
player_animRunThreshhold
player_revivePlayerListCycleTime
player_reviveTriggerRadius
player_lastStandHealthOverlayTime
player_lastStandBleedoutTime
player_clipSizeMultiplier
player_sustainAmmo
player_debugHealth
player_move_factor_on_torso
player_scopeExitOnDamage
player_adsExitDelay
player_breath_snd_delay
player_breath_snd_lerp
bg_maxGrenadeIndicatorSpeed
ragdoll_reactivation_cutoff
vehicle_sounds_cutoff
vehicle_selfCollision =Enabled the vehicle to shoot itself with it's own turret
vehicle_perk_boost_duration_second
waterbrush_entity