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Next Generation Gaming

Non-hacking/glitching clan.
 
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 MW2 Full DVAR List

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U Got Iced
Forum Member
U Got Iced


Posts : 41
Join date : 2010-10-29
Age : 33
Location : Who Cares?

MW2 Full DVAR List Empty
PostSubject: MW2 Full DVAR List   MW2 Full DVAR List EmptySun Jan 02, 2011 12:55 am

actionSlotsHide "0"
activeAction ""
ai_corpseCount "16"
aim_accel_turnrate_debug "0"
aim_accel_turnrate_enabled "1"
aim_accel_turnrate_lerp "1200"
aim_aimAssistRangeScale "1" Range of how far Auto-Aim reaches
aim_autoaim_debug "0" Shows the Debug Console for Auto-Aim
aim_autoaim_enabled "0" Enable/Disable Auto-Aim
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_autoAimRangeScale "1"
aim_automelee_debug "0"
aim_automelee_enabled "1" Enable/Disable Melee-Assist
aim_automelee_lerp "40"
aim_automelee_range "128"
aim_automelee_region_height "240"
aim_automelee_region_width "320"
aim_input_graph_debug "0"
aim_input_graph_enabled "1"
aim_input_graph_index "3"
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"
aim_scale_view_axis "1"
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"
ammoCounterHide "0" Toggle Ammo Counter
authPort "20800"
authServerName "cod4master.activision.com"
badhost_debug "0"
badhost_endGameIfISuck "1" lol, what the hell?
badhost_maxDoISuckFrames "300"
badhost_maxHappyPingTime "400"
badhost_minPercentClientsUnhappyToSuck "0.51"
badhost_minTotalClientsForHappyTest "3"
band_12players "384000" Bandwidth used to connect you to 8-12 Players
band_18players "580000" Bandwidth used to connect you to 12-18 Players
band_2players "64000" Bandwidth used to connect you to a person or 2
band_4players "128000" Bandwidth used to connect you to 2-4 Players
band_8players "256000" Bandwidth used to connect you to 4-8 Players
bandwidthtest_announceinterval "200"
bandwidthtest_duration "500"
bandwidthtest_enable "1"
bandwidthtest_fudge "1" no idea wtf is up with thatbandwidthtest_ingame_enable "1"
bandwidthtest_ingame_fudge "1"
bandwidthtest_maxpacketsize "1000" Maximum size of a packet that can be sent
bandwidthtest_quota "0.5"
bandwidthtest_rounds "10"
bandwidthtest_scalar "2"
bandwidthtest_timeout "1500" Amount of time before you abort making a connection to a host
bg_aimSpreadMoveSpeedThreshold "11"
bg_bulletExplDmgFactor "1"
bg_bulletExplRadius "250" Explosive Bullet Radius
bg_debugProne "0"
bg_fallDamageMaxHeight "300" Maximum height to recieve fall damage
bg_fallDamageMinHeight "128" Minimum height to recieve fall damage
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_forceDualWield "0" Toggle Akimbo (bugs)
bg_forceExplosiveBullets "0" Toggle Explosive bullets
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_lowGravity "800"
bg_maxGrenadeIndicatorSpeed "100"
bg_prone_yawcap "85"
bg_shieldHitEncodeHeightVM "-10
bg_shieldHitEncodeHeightWorld "-25
bg_shieldHitEncodeWidthVM "-16
bg_shieldHitEncodeWidthWorld "-14
bg_shock_lookControl "1"
bg_shock_lookControl_fadeTime "2"
bg_shock_lookControl_maxpitchspeed "90"
bg_shock_lookControl_maxyawspeed "90"
bg_shock_lookControl_mousesensitivityscale "0.5"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "1"
bg_shock_screenBlurBlendTime "0.4"
bg_shock_screenFlashShotFadeTime "1"
bg_shock_screenFlashWhiteFadeTime "1"
bg_shock_screenType "blurred"
bg_shock_sound "1"
bg_shock_soundDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-3"
bg_shock_soundLoopFadeTime "1.5"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "2"
bg_shock_soundRoomType "generic"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "3"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0.05"
bg_shock_volume_ambdist1 "0.5"
bg_shock_volume_ambdist2 "0.5"
bg_shock_volume_ambient "0.5"
bg_shock_volume_announcer "0.5"
bg_shock_volume_auto "0.5"
bg_shock_volume_auto2 "0.5"
bg_shock_volume_auto2d "0.5"
bg_shock_volume_autodog "0.5"
bg_shock_volume_body "0.5"
bg_shock_volume_body2d "0.5"
bg_shock_volume_bulletimpact "0.5"
bg_shock_volume_bulletwhizby "0.5"
bg_shock_volume_effects1 "0.5"
bg_shock_volume_effects2 "0.5"
bg_shock_volume_element "0.5"
bg_shock_volume_explosiveimpact "0.5"
bg_shock_volume_hurt "0.5"
bg_shock_volume_item "0.5"
bg_shock_volume_local "0.5"
bg_shock_volume_local2 "0.5"
bg_shock_volume_local3 "0.5"
bg_shock_volume_menu "0.5"
bg_shock_volume_mission "0.5"
bg_shock_volume_music "0.5"
bg_shock_volume_musicnopause "0.5"
bg_shock_volume_nonshock "0.5"
bg_shock_volume_physics "0.5"
bg_shock_volume_player1 "0.5"
bg_shock_volume_player2 "0.5"
bg_shock_volume_reload "0.5"
bg_shock_volume_reload2d "0.5"
bg_shock_volume_shellshock "0.5"
bg_shock_volume_vehicle "0.5"
bg_shock_volume_vehiclelimited "0.5"
bg_shock_volume_voice "0.5"
bg_shock_volume_weapon "0.5"
bg_shock_volume_weapon2d "0.5"
bg_softLandingMaxDamage "0.1"
bg_softLandingMaxHeight "300" Maximum height for a fall to be considered soft
bg_softLandingMinHeight "128" Minimum height for a fall to be considered soft
bg_swingSpeed "0.2"
bg_viewBobAmplitudeBase "0.16"
bg_viewBobAmplitudeDucked "0.0075
bg_viewBobAmplitudeDuckedAds "0.0075
bg_viewBobAmplitudeProne "0.02
bg_viewBobAmplitudeRoll "1.5"
bg_viewBobAmplitudeSprinting "0.02
bg_viewBobAmplitudeStanding "0.007
bg_viewBobAmplitudeStandingAds "0.007
bg_viewBobLag "0.25"
bg_viewBobMax "8"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.2"
bg_weaponBobAmplitudeBase "0.16"
bg_weaponBobAmplitudeDucked "0.045
bg_weaponBobAmplitudeProne "0.02
bg_weaponBobAmplitudeRoll "1.5"
bg_weaponBobAmplitudeSprinting "0.02
bg_weaponBobAmplitudeStanding "0.055
bg_weaponBobLag "0.25"
bg_weaponBobMax "8"
bullet_penetration_enabled "1" Toggle Bullet Penetration
bullet_penetrationMinFxDist "30"
bullet_ricochetBaseChance "0.5"
camera_thirdPerson "0" Toggle third-person perspective (LIVE)
camera_thirdPersonAdsTransScale "2"
camera_thirdPersonCrosshairOffset "0.35"
camera_thirdPersonFovScale "0.9"
camera_thirdPersonOffset "-120
camera_thirdPersonOffsetAds "-60
camera_thirdPersonOffsetTurretAds "-80
cameraShakeRemoteHelo_Angles "0.221
cameraShakeRemoteHelo_Freqs "31
cameraShakeRemoteHelo_SpeedRange "2000
cameraShakeRemoteMissile_Angles "0.05
cameraShakeRemoteMissile_Freqs "42
cameraShakeRemoteMissile_SpeedRange "1000
cg_airstrikeKillCamCloseXYDist "24"
cg_airstrikeKillCamCloseZDist "24"
cg_airstrikeKillCamFarBlur "2"
cg_airstrikeKillCamFarBlurDist "300"
cg_airstrikeKillCamFarBlurStart "100"
cg_airstrikeKillCamFov "50"
cg_airstrikeKillCamNearBlur "4"
cg_airstrikeKillCamNearBlurEnd "100"
cg_airstrikeKillCamNearBlurStart "0"
cg_blood "1" Toggle Blood
cg_brass "1"
cg_centertime "5"
cg_chatHeight "4"
cg_chatTime "12000"
cg_chatWithOtherTeams "0"
cg_connectionIconSize "0"
cg_constantSizeHeadIcons "0"
cg_crosshairAlpha "1"
cg_crosshairAlphaMin "0.5"
cg_crosshairDynamic "0"
cg_crosshairEnemyColor "1"
cg_crosshairVerticalOffset "0"
cg_cullBulletAngle "50"
cg_cullBullets "1"
cg_cursorHints "4"
cg_deadChatWithDead "0" In Multiplayer, Toggle the ability to talk to dead players
cg_deadChatWithTeam "0" In Multiplayer, Toggle the ability to talk with your team
cg_deadHearAllLiving "0" In Multiplayer, Toggle the ability to hear everyone alive while dead
cg_deadHearTeamLiving "0" In Multiplayer, Toggle the ability to hear your team while dead
cg_debug_overlay_viewport "0"
cg_debugevents "-1"
cg_debugInfoCornerOffset "0
cg_debugposition "0"
cg_descriptiveText "1"
cg_dobjdump "-1"
cg_draw2D "1"
cg_drawBreathHint "1"
cg_drawCrosshair "1"
cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
cg_drawDamageDirection "1"
cg_drawDamageFlash "0"
cg_drawFPS "Off" Toggle FPS Display
cg_drawFPSLabels "1"
cg_drawFriendlyNames "1"
cg_drawGun "1" Toggle Visible Gun
cg_drawHealth "0" Toggle Visible Health
cg_drawMantleHint "1"
cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawScriptUsage "0"
cg_drawShellshock "1"
cg_drawSnapshot "0"
cg_drawSplatter "0"
cg_drawSplatterTest "0"
cg_drawStatsSource "0"
cg_drawTalk "ALL"
cg_drawThroughWalls "0" Toggle the ability to draw your weapon at enemies through walls. I have no idea why this isn't in MW2 Patches.
cg_drawTurretCrosshair "1" Toggle Crosshair visibilty
cg_drawViewpos "0"
cg_dumpAnims "-1"
cg_enemyNameFadeIn "250" Distance for an enemy name to fade in
cg_enemyNameFadeOut "250" Distance for an enemy name to fade out
cg_errordecay "100"
cg_everyoneHearsEveryone "0" In Multiplayer, toggle the ability for everyone to hear everyone
cg_explosiveKillCamBackDist "35"
cg_explosiveKillCamGroundBackDist "30"
cg_explosiveKillCamGroundUpDist "15"
cg_explosiveKillCamStopDecelDist "100"
cg_explosiveKillCamStopDist "350"
cg_explosiveKillCamUpDist "5"
cg_explosiveKillCamWallOutDist "10"
cg_explosiveKillCamWallSideDist "30"
cg_flashbangNameFadeIn "1000"
cg_flashbangNameFadeOut "50"
cg_footsteps "1"
cg_fov "65" Field of View
cg_fovMin "1"
cg_fovScale "1" Scale for the field of view
cg_friendlyNameFadeIn "0"
cg_friendlyNameFadeOut "1500"
cg_gameBoldMessageWidth "390"
cg_gameMessageWidth "455"
cg_gun_x "0" Distort your gun on the X-Axis
cg_gun_y "0" Distort your gun on the Y-Axis
cg_gun_z "0" Distort your gun on the Z-Axis
cg_headIconMinScreenRadius "0.015"
cg_heliKillCamFarBlur "2"
cg_heliKillCamFarBlurDist "300"
cg_heliKillCamFarBlurStart "100"
cg_heliKillCamFov "15"
cg_heliKillCamNearBlur "4"
cg_heliKillCamNearBlurEnd "100"
cg_heliKillCamNearBlurStart "0"
cg_hintFadeTime "100"
cg_hudChatIntermissionPosition "5
cg_hudChatPosition "5
cg_hudDamageIconHeight "64"
cg_hudDamageIconInScope "0"
cg_hudDamageIconOffset "128"
cg_hudDamageIconTime "6000"
cg_hudDamageIconWidth "128"
cg_hudGrenadeIconEnabledFlash "0"
cg_hudGrenadeIconHeight "25"
cg_hudGrenadeIconInScope "0"
cg_hudGrenadeIconMaxHeight "104"
cg_hudGrenadeIconMaxRangeFlash "500"
cg_hudGrenadeIconMaxRangeFrag "250"
cg_hudGrenadeIconOffset "50"
cg_hudGrenadeIconWidth "25"
cg_hudGrenadePointerHeight "12"
cg_hudGrenadePointerPivot "12
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
cg_hudGrenadePointerWidth "25"
cg_hudlegacysplitscreenscale "2"
cg_hudMapBorderWidth "2" In Multiplayer, the border around the map picture in the pre-game lobby
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudMapRadarLineThickness "0.15"
cg_hudObjectiveTextScale "0.3"
cg_hudProneY "-160"
cg_hudSayPosition "5
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_hudStanceFlash "1
cg_hudStanceHintPrints "0"
cg_hudVotePosition "5
cg_invalidCmdHintBlinkInterval "600"
cg_invalidCmdHintDuration "1800"
cg_javelinKillCamCloseZDist "128"
cg_javelinKillCamDownDist "150"
cg_javelinKillCamFov "60"
cg_javelinKillCamLookLerpDist "3000"
cg_javelinKillCamPassDist "50"
cg_javelinKillCamPassTime "5"
cg_javelinKillCamUpDist "200"
cg_killCamDefaultLerpTime "300"
cg_killCamTurretLerpTime "900"
cg_laserlight "1"
cg_levelReverbDryLevel "0.9"
cg_levelReverbEnabled "1"
cg_levelReverbRoomType "city"
cg_levelReverbWetLevel "0.15"
cg_mapLocationSelectionCursorSpeed "0.6"
cg_marks_ents_player_only "0"
cg_minCullBulletDist "128"
cg_nopredict "0"
cg_overheadIconSize "0.7"
cg_overheadNamesFarDist "1024"
cg_overheadNamesFarScale "0.75"
cg_overheadNamesFont "2"
cg_overheadNamesGlow "0
cg_overheadNamesMaxDist "10000"
cg_overheadNamesNearDist "256"
cg_overheadNamesSize "0.5"
cg_overheadRankSize "0.5"
cg_overheadTitlesFont "2"
cg_overheadTitleSize "0.5"
cg_predictItems "1"
cg_predictItemsDuration "5"
cg_remoteMissileKillCamBackDist "300"
cg_remoteMissileKillCamUpDist "60"
cg_rocketKillCamBackDist "70"
cg_rocketKillCamUpDist "10"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "0"
cg_scoreboardHeaderFontScale "0.35"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1
cg_scoreboardPingGraph "1"
cg_scoreboardPingHeight "0.7"
cg_scoreboardPingText "0"
cg_scoreboardPingWidth "0.036"
cg_scoreboardRankFontScale "0.25"
cg_scoreboardScrollStep "3"
cg_scoreboardTextOffset "0.5"
cg_scoreboardWidth "500"
cg_ScoresPing_BgColor "0.25098
cg_ScoresPing_HighColor "0.8
cg_ScoresPing_Interval "100"
cg_ScoresPing_LowColor "0
cg_ScoresPing_MaxBars "4"
cg_ScoresPing_MedColor "0.8
cg_scriptIconSize "0"
cg_showmiss "0"
cg_splatterHitAlpha "1"
cg_splatterHitFadeInTime "0.05"
cg_splatterHitFadeOutTime "0.1"
cg_splatterHitFullInTime "0"
cg_splatterHitInnerAngle "15"
cg_splatterHitInnerRadius "0"
cg_splatterHitOntoScreen "0"
cg_splatterHitOuterAngle "30"
cg_splatterHitOuterRadius "0.6"
cg_splatterTrackAlpha "1"
cg_splatterTrackFadeInTime "0"
cg_splatterTrackFadeOutTime "0.5"
cg_splatterTrackFullInTime "0.3"
cg_splatterTrackIndependent "1"
cg_splatterTrackInnerAngle "5"
cg_splatterTrackInnerRadius "0.4"
cg_splatterTrackOntoScreen "0"
cg_splatterTrackOuterAngle "20"
cg_splatterTrackOuterRadius "0.6"
cg_sprintMeterDisabledColor "0.8
cg_sprintMeterEmptyColor "0.7
cg_sprintMeterFullColor "0.8
cg_subtitleMinTime "3"
cg_subtitleWidthStandard "520"
cg_subtitleWidthWidescreen "520"
cg_teamChatsOnly "0"
cg_thirdPerson "0"
cg_thirdPersonAngle "0"
cg_thirdPersonMode "Fixed"
cg_thirdPersonRange "120"
cg_turretKillCamBackDist "10"
cg_turretKillCamFov "50"
cg_turretKillCamUpDist "10"
cg_viewVehicleInfluence "1"
cg_viewZSmoothingMax "16"
cg_viewZSmoothingMin "1"
cg_viewZSmoothingTime "0.1"
cg_voiceIconSize "0"
cg_watersheeting "1"
cg_waterSheeting_brightness "0"
cg_waterSheeting_contrast "1"
cg_waterSheeting_darkTint "1
cg_waterSheeting_desaturation "0"
cg_waterSheeting_distortionScaleFactor "0.021961
cg_waterSheeting_enable "0"
cg_waterSheeting_fadeDuration "2"
cg_waterSheeting_lightTint "0.780261
cg_waterSheeting_magnitude "0.0655388"
cg_waterSheeting_radius "4.44051"
cg_weapHitCullAngle "45"
cg_weapHitCullEnable "1"
cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
cg_weaponVisInterval "4"
cg_youInKillCamSize "6"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_bypassMouseInput "0"
cl_connectionAttempts "15"
cl_connectTimeout "120"
cl_demoBackJump "20000"
cl_demoFastTimescaleSpeed "3"
cl_demoForwardJump "4000"
cl_demoSlowTimescaleSpeed "0.4"
cl_dirSelConvergenceTime "0.1"
cl_freelook "1"
cl_freezeDemo "0"
cl_hudDrawsBehindUI "1"
cl_ingame "0"
cl_maxpackets "30"
cl_maxPing "800"
cl_migrationTimeout "40"
cl_motdString ""
cl_mouseAccel "0"
cl_nodelta "0"
cl_noprint "0"
cl_packetdup "1"
cl_paused "0"
cl_pitchspeed "140"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_timeout "20"
cl_voice "1"
cl_yawspeed "140"
clientSideEffects "1"
com_animCheck "0"
com_cinematicEndInWhite "0"
com_errorResolveCommand ""
com_filter_output "0"
com_maxfps "85"
com_maxFrameTime "100"
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compass "1"
compassClampIcons "1"
compassCoords "740
compassECoordCutoff "37"
compassEnemyFootstepEnabled "0"
compassEnemyFootstepMaxRange "500"
compassEnemyFootstepMaxZ "100"
compassEnemyFootstepMinSpeed "140"
compassFastRadarUpdateTime "2"
compassFriendlyHeight "16"
compassFriendlyWidth "16"
compassHellfireTargetSpot "0"
compassHideSansObjectivePointer "0"
compassHideVehicles "0"
compassMaxRange "2500"
compassMinRadius "0.0001"
compassMinRange "0.0001"
compassObjectiveArrowHeight "20"
compassObjectiveArrowOffset "2"
compassObjectiveArrowRotateDist "5"
compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
compassObjectiveDrawLines "1"
compassObjectiveHeight "20"
compassObjectiveIconHeight "16"
compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
compassObjectiveMaxRange "2048"
compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "1"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "4"
compassObjectiveNumRings "10"
compassObjectiveRingSize "80"
compassObjectiveRingTime "10000"
compassObjectiveTextHeight "18"
compassObjectiveTextScale "0.3"
compassObjectiveWidth "20"
compassPlayerHeight "18.75"
compassPlayerWidth "18.75"
compassRadarLineThickness "0.4"
compassRadarPingFadeTime "4"
compassRadarUpdateTime "4"
compassRotation "1"
compassSize "1"
compassSoundPingFadeTime "2"
compassTickertapeStretch "0.5"
con_default_console_filter "*"
con_errormessagetime "8"
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify
con_gameMsgWindow0LineCount "4"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.5"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "1"
con_gameMsgWindow1MsgTime "3"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "5"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"
con_inputBoxColor "0.25
con_inputHintBoxColor "0.4
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1
con_outputSliderColor "0.15
con_outputWindowColor "0.35
con_typewriterColorBase "1
con_typewriterColorGlowCheckpoint "0.6
con_typewriterColorGlowCompleted "0
con_typewriterColorGlowFailed "0.8
con_typewriterColorGlowUpdated "0
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"
cpu_speed_12players "3"
cpu_speed_18players "6"
cpu_speed_8players "2.7"
developer "0"
developer_script "0"
didyouknow "@PLATFORM_DYK_IW4_MSG17"
drawEntityCount "0"
drawEntityCountPos "-55
drawEntityCountSize "32"
drawKillcamData "0"
drawKillcamDataPos "-55
drawKillcamDataSize "32"
drawLagometer "0"
drawServerBandwidth "0"
drawServerBandwidthPos "-55
dynEnt_active "1"
dynEnt_bulletForce "1000"
dynEnt_damageScale "1"
dynEnt_explodeForce "12500"
dynEnt_explodeMaxEnts "20"
dynEnt_explodeMinForce "40"
dynEnt_explodeSpinScale "3"
dynEnt_explodeUpbias "0.5"
dynEnt_explodingBulletForce "3500"
dynEnt_explodingBulletMaxEnts "5"
dynEnt_explodingBulletMinForce "5"
dynEnt_explodingBulletSpinScale "1"
dynEnt_explodingBulletUpbias "0.5"
fixedtime "0"
FoFIconMaxSize "640"
FoFIconMinSize "30"
FoFIconScale "1.3"
FoFIconSpawnTimeDelay "1"
FoFIconSpawnTimeFade "5"
friction "5.5" Player Friction
fs_basegame ""
fs_basepath "Gcodmw2"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "Gcodmw2"
fs_ignoreLocalized "0"
fx_count "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
fx_debugBolt "0"
fx_draw "1"
fx_drawClouds "1"
fx_enable "1"
fx_freeze "0"
fx_mark_profile "0"
fx_marks "1"
fx_marks_ents "1"
fx_marks_smodels "1"
fx_profile "0"
fx_profileFilter ""
fx_profileSkip "0"
fx_profileSort "cost"
fx_visMinTraceDist "80"
g_allowvote "1" In Multiplayer, Toggle the ability to vote maps
g_gametype "war" In Multiplayer, Toggle the default gametype gtnw = Global Thermonuclear War (Put in a patch)
g_gravity "800"
g_hardcore "0" Toggle Hardcore Mode
g_logsync "2"
g_synchronousClients "0"
gameMode "mp"
glass_angular_vel "5
glass_break "1" Toggle ability to break glass
glass_debug "0"
glass_edge_angle "5
glass_fall_delay "0.2
glass_fall_gravity "800"
glass_fall_ratio "1.5
glass_fringe_maxcoverage "0.2"
glass_fringe_maxsize "150"
glass_fx_chance "0.25"
glass_hinge_friction "50"
glass_linear_vel "200
glass_max_pieces_per_frame "100"
glass_max_shatter_fx_per_frame "6"
glass_physics_chance "0.15"
glass_physics_maxdist "512"
glass_shard_maxsize "300"
glass_shattered_scale "48"
glass_trace_interval "100"
heli_barrelMaxVelocity "1250"
heli_barrelRotation "70"
heli_barrelSlowdown "360"
hiDef "1"
hud_bloodOverlayLerpRate "0.3"
hud_deathQuoteFadeTime "1000"
hud_enable "1" Toggle HUD
hud_fade_ammodisplay "0"
hud_fade_compass "0"
hud_fade_healthbar "2"
hud_fade_offhand "0"
hud_fade_sprint "1.7"
hud_fade_stance "1.7"
hud_fadeout_speed "0.1"
hud_flash_period_offhand "0.5"
hud_flash_time_offhand "2"
hud_health_pulserate_critical "0.5"
hud_health_pulserate_injured "1"
hud_health_startpulse_critical "0.33"
hud_health_startpulse_injured "1"
hudElemPausedBrightness "0.4"
in_mouse "1"
intro "0"
iwnet_debug "0"
iwnet_maxResendTime "120"
iwnet_minResendTime "4"
iwnet_searching "1"
iwnet_sessionFullHeartbeat "20000"
iwnet_sessionHeartbeat "5000"
iwnet_sessions "1"
iwnet_xuid "504"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "1"
jump_spreadAdd "64"
jump_stepSize "18"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_extraDelay "0"
koth_kothmode "0"
koth_proMode "0"
koth_spawnDelay "60"
koth_spawntime "30"
laserDebug "0"
laserEndOffset "0.5"
laserFlarePct "0.2"
laserFlarePct_alt "0"
laserForceOn "0" Force Laserlight for your gun
laserLight "1"
laserLightBeginOffset "13"
laserLightBodyTweak "15"
laserLightEndOffset "-3"
laserLightRadius "3"
laserLightRadius_alt "100"
laserLightWithoutNightvision "0"
laserRadius "0.8"
laserRadius_alt "30"
laserRange "1500"
laserRange_alt "5000"
laserRangePlayer "1500"
loading_sre_fatal "1"
lobby_animationSpeed "30"
lobby_animationTilesHigh "4"
lobby_animationTilesWide "8"
lobby_numAnimationFrames "30"
lobby_partySearchWaitTime "1000"
lobby_searchingPartyColor "0.941177
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "0"
loc_warningsAsErrors "0"
loc_warningsUI "0"
logfile "1"
lowAmmoWarningColor1 "0.701961
lowAmmoWarningColor2 "1
lowAmmoWarningNoAmmoColor1 "0.8
lowAmmoWarningNoAmmoColor2 "1
lowAmmoWarningNoReloadColor1 "0.701961 Mess around with these
lowAmmoWarningNoReloadColor2 "0.701961
lowAmmoWarningPulseFreq "2.3"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
lsp_debug "0"
m_filter "0"
m_forward "0.25"
m_pitch "0.022"
m_side "0.25"
m_yaw "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_max_vertical_end_velocity "0"
mantle_view_yawcap "60"
mapcrc "0"
mapname ""
masterPort "20810"
masterServerName "cod4master.activision.com"
matchmaking_debug "1"
maxVoicePacketsPerSec "100"
maxVoicePacketsPerSecForServer "20"
migration_blocksperframe "0"
migration_dvarErrors "1"
migration_limit "5"
migration_msgtimeout "500"
migration_timeBetween "30000"
migration_verboseBroadcastTime "100"
migrationPingTime "10"
missileRemoteFOV "15"
missileRemoteSteerPitchRange "1
missileRemoteSteerPitchRate "35"
missileRemoteSteerYawRate "35"
monkeytoy "0"
motd "Welcome
motionTrackerBlurDuration "0.2"
motionTrackerCenterX "0"
motionTrackerCenterY "-0.37"
motionTrackerPingFadeTime "3"
motionTrackerPingPitchAddPerEnemy "0"
motionTrackerPingPitchBase "1"
motionTrackerPingPitchNearby "2"
motionTrackerPingSize "0.2"
motionTrackerRange "1600"
motionTrackerSweepAngle "90"
motionTrackerSweepInterval "3"
motionTrackerSweepSpeed "2000"
mp_paused "0" Ability to pause multiplayer games (Im Assuming)
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
name ""
net_ip "localhost"
net_lanauthorize "0"
net_noipx "0"
net_noudp "0"
net_port "28960"
net_profile "0"
net_showprofile "0"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
nextdemo ""
nextmap ""
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
objectiveFadeTimeGoingOff "0.5"
objectiveFadeTimeGoingOn "1"
objectiveFadeTimeWaitOff "2"
objectiveFadeTimeWaitOn "2"
objectiveFadeTooClose "0.1"
objectiveFadeTooFar "25"
objectiveFontSize "0.6"
objectiveHide "0"
objectiveTextOffsetY "-5.33"
onlinegame "0"
onlinegameandhost "0"
onlineunrankedgameandhost "0"
overrideNVGModelWithKnife "0"
packetDebug "0"
painReverbDryLevel "0.5"
painReverbRoomType "underwater"
painReverbWetLevel "0.4"
painVisionLerpOutRate "0.3"
painVisionTriggerHealth "0.55"
party_autoteams "1"
party_connectTimeout "1000"
party_connectToOthers "1"
party_currentSearchTier "2"
party_debug "0"
party_defaultSearchTier "2"
party_editingsettings "0"
party_firstSubpartyIndex "0"
party_gamesize ""
party_gameStartTimerLength "10"
party_gametype ""
party_host "0"
party_hostmigration "1"
party_hostname ""
party_IAmSelected "0"
party_kickplayerquestion ""
party_listFocus "0"
party_lobbyPlayerCount ""
party_mapname ""
party_mappacks ""
party_matchedPlayerCount "4"
party_maxplayers "16"
party_maxPrivatePartyPlayers "18"
party_maxSearchTier "6"
party_maxTeamDiff "1"
party_membersMissingMapPack "0"
party_minLobbyTime "60"
party_minplayers "2"
party_msPerTier "50"
party_partyPlayerCount ""
party_playervisible "0"
party_pregameStartTimerLength "5"
party_searchPauseTime "2000"
party_searchRandomDelay "500"
party_searchResultsLifetime "45000"
party_searchResultsMin "2000"
party_selectedIndex "0"
party_selectedIndexChangedTime "0"
party_statusString ""
party_teambased "1"
party_teamsVisible "0"
party_timer "0"
party_vetoButtonVisible "0"
party_vetoDelayTime "4"
party_vetoPassed "0"
party_vetoPercentRequired "0.501"
party_vetoStatus ""
partymigrate_broadcast_interval "200"
partymigrate_cpuBonusPing "25"
partymigrate_cpuBonusThreshold "0.5"
partymigrate_pingtest_retry "100"
partymigrate_pingtest_timeout "600"
partymigrate_selectiontime "1800"
partymigrate_timeout "8000"
partymigrate_timeoutmax "15000"
password ""
perk_armorPiercingDamage "40"
perk_blastShield "65"
perk_bulletPenetrationMultiplier "2"
perk_diveDistanceCheck "64"
perk_diveGravityScale "0.75"
perk_diveVelocity "250"
perk_diveViewRollResetSpeed "4"
perk_diveViewRollSpeed "0.5"
perk_diveViewRollTarget "45"
perk_extendedMagsMGAmmo "10"
perk_extendedMagsPistolAmmo "5"
perk_extendedMagsRifleAmmo "10"
perk_extendedMagsSMGAmmo "10"
perk_extendedMagsSpreadAmmo "5"
perk_extendedMeleeRange "176"
perk_extraBreath "5"
perk_fastSnipeScale "2"
perk_footstepVolumeAlly "0.25"
perk_footstepVolumeEnemy "4"
perk_footstepVolumePlayer "0.25"
perk_grenadeDeath "frag_grenade_short_mp"
perk_improvedExtraBreath "5"
perk_lightWeightViewBobScale "0.75"
perk_parabolicAngle "180"
perk_parabolicIcon "specialty_parabolic"
perk_parabolicRadius "400"
perk_quickDrawSpeedScale "1.5"
perk_scavengerMode "0"
perk_sprintMultiplier "2"
perk_sprintRecoveryMultiplierActual "0.6"
perk_sprintRecoveryMultiplierVisual "0.6"
perk_weapRateMultiplier "0.75"
perk_weapReloadMultiplier "0.5"
perk_weapSpreadMultiplier "0.65"
phys_autoDisableAngular "57"
phys_autoDisableFastAngular "270"
phys_autoDisableFastLinear "40"
phys_autoDisableFastTime "0.5"
phys_autoDisableLinear "20"
phys_autoDisableTime "0.9"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_cfm "0.0001"
phys_collUseEntities "0"
phys_contact_cfm "1e-005"
phys_contact_cfm_ragdoll "0.001"
phys_contact_cfm_vehicle "0.001"
phys_contact_cfm_vehicleSoft "0.05"
phys_contact_erp "0.8"
phys_contact_erp_ragdoll "0.3"
phys_contact_erp_vehicle "0.5"
phys_contact_erp_vehicleSoft "0.05"
phys_csl "0.3"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_dumpcontacts "0"
phys_erp "0.8"
phys_frictionScale "1"
phys_gravity "-800"
phys_gravity_ragdoll "-800"
phys_gravityChangeWakeupRadius "120"
phys_jitterMaxMass "200"
phys_joint_cfm "0.0001"
phys_joint_stop_cfm "0.0001"
phys_joint_stop_erp "0.8"
phys_jointPullThreshold "4"
phys_mcv "20"
phys_mcv_ragdoll "1000"
phys_mcv_vehicle "300"
phys_minImpactMomentum "250"
phys_narrowObjMaxLength "4"
phys_noIslands "0"
phys_qsi "15"
phys_reorderConst "1"
physVeh_collideWithClipOnly "0"
physVeh_explodeForce "800"
physVeh_explodeSpinScale "3"
physVeh_jump "0"
physVeh_minImpactMomentum "17.6"
physVeh_pathConstraintCfm "1e-006"
physVeh_pathConstraintErp "0.8"
physVeh_slideReductionForHighSpeed "0"
physVeh_StepsPerFrame "3"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "1"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_debugHealth "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_lastStandCrawlSpeedScale "0.2"
player_lastStandDebug "0"
player_lean_rotate_crouch_left "0.8"
player_lean_rotate_crouch_right "0.3"
player_lean_rotate_left "0.8"
player_lean_rotate_right "0.4"
player_lean_shift_crouch_left "4"
player_lean_shift_crouch_right "15"
player_lean_shift_left "5"
player_lean_shift_right "9"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_runThreshhold "110"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_sprintUnlimited "0"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
playlist "0"
playlistFilename "playlists.info"
privateMatch_joinPassword ""
privateMatch_serverPassword ""
profileMenuOption_blacklevel "0"
profileMenuOption_gamma "0.8"
profileMenuOption_safeAreaHorz "0.85"
profileMenuOption_safeAreaVert "0.85"
profileMenuOption_volume "0.8"
protocol "134"
r_aaAlpha "dither
r_aaMaxQuality "0"
r_aaSamples "2"
r_altModelLightingUpdate "0"
r_aspectRatio "auto"
r_atlasAnimFPS "15"
r_autopriority "0"
r_blacklevel "0"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "never"
r_clearColor "0
r_clearColor2 "0
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "None"
r_desaturation "1"
r_detail "1"
r_detailMap "Unchanged"
r_diffuseColorScale "1"
r_displayRefresh "60
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_dpvsFilterDebug "0"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSunIntensity "2"
r_fastSkin "0"
r_filmAltShader "1"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7
r_filmTweakDesaturation "0.2"
r_filmTweakDesaturationDark "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1
r_filmTweakMediumTint "0.9
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "0"
r_gamma "0.8"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowTweakBloomCutoff "0.5"
r_glowTweakBloomDesaturation "0"
r_glowTweakBloomIntensity0 "1"
r_glowTweakEnable "0"
r_glowTweakRadius0 "5"
r_glowUseTweaks "0"
r_gpuSync "off"
r_heroLighting "1"
r_highLodDist "-1"
r_ignore "0"
r_ignorehwgamma "0"
r_inGameVideo "1"
r_lightCacheLessFrequentMaxDistance "64"
r_lightCacheLessFrequentPeriod "10"
r_lightGridContrast "0"
r_lightGridEnableTweaks "0"
r_lightGridIntensity "1"
r_lightGridUseTweakedValues "1"
r_lightMap "Unchanged"
r_loadForRenderer "1"
r_lockPvs "0"
r_lodBiasRigid "0"
r_lodBiasSkinned "0"
r_lodScaleRigid "1"
r_lodScaleSkinned "1"
r_lowestLodDist "-1"
r_lowLodDist "-1"
r_mediumLodDist "-1"
r_mode "1024x768"
r_modelVertColor "1"
r_monitor "0"
r_multiGpu "0"
r_normal "1"
r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorFeather "8"
r_picmip "0"
r_picmip_bump "0"
r_picmip_manual "0"
r_picmip_spec "0"
r_picmip_water "0"
r_polygonOffsetBias "-1"
r_polygonOffsetScale "-1"
r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
r_portalMinRecurseDepth "2"
r_portalWalkLimit "0"
r_preloadShaders "0"
r_pretess "1"
r_primaryLightTweakDiffuseStrength "1"
r_primaryLightTweakSpecularStrength "1"
r_primaryLightUseTweaks "0"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
r_rendererInUse "Shader
r_rendererPreference "Default"
r_resampleScene "1"
r_scaleViewport "1"
r_showFbColorDebug "None"
r_showFloatZDebug "0"
r_showLightGrid "0"
r_showMissingLightGrid "0"
r_showPortals "0"
r_showPortalsOverview "0"
r_singleCell "0"
r_skipPvs "0"
r_smc_enable "1"
r_smc_optimize "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "1"
r_smp_worker_thread1 "1"
r_specular "1"
r_specularColorScale "2.5"
r_specularMap "Unchanged"
r_spotLightBrightness "14"
r_spotLightEndRadius "196"
r_spotLightEntityShadows "1"
r_spotLightExponent "2"
r_spotLightFovInnerFraction "0.5"
r_spotLightMaxLength "5000"
r_spotLightShadows "1"
r_spotLightSModelShadows "1"
r_spotLightStartRadius "36"
r_sse_skinning "1"
r_subwindow "0
r_sun_from_dvars "0"
r_sun_fx_position "0
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
r_texFilterAnisoMax "4"
r_texFilterAnisoMin "1"
r_texFilterDisable "0"
r_texFilterMipBias "0"
r_texFilterMipMode "Unchanged"
r_useLayeredMaterials "0"
r_vc_makelog "0"
r_vc_showlog "0"
r_vsync "0"
r_warningRepeatDelay "5"
r_zfar "0"
r_zFeather "1"
r_znear "4"
r_znear_depthhack "0.1"
radarjamDistMax "800"
radarjamDistMin "350"
radarjamSinCurve "0"
ragdoll_baselerp_time "1000"
ragdoll_bullet_force "500"
ragdoll_bullet_upbias "0.5"
ragdoll_debug "0"
ragdoll_dump_anims "0"
ragdoll_enable "1"
ragdoll_explode_force "18000"
ragdoll_explode_upbias "0.8"
ragdoll_exploding_bullet_force "5000"
ragdoll_exploding_bullet_upbias "0.8"
ragdoll_fps "20"
ragdoll_idle_min_velsq "2"
ragdoll_jitter_scale "1"
ragdoll_jointlerp_time "3000"
ragdoll_max_life "4500"
ragdoll_max_simulating "16"
ragdoll_max_stretch_pct "10"
ragdoll_rotvel_scale "1"
ragdoll_self_collision_scale "1.2"
ragdoll_stretch_iters "10"
rate "25000"
reliableResendTime "300"
reliableTimeoutTime "20000"
RemoteCameraSounds_DryLevel "0.1"
RemoteCameraSounds_RoomType "underwater"
RemoteCameraSounds_WetLevel "0.5"
requireOpenNat "1"
safeArea_adjusted_horizontal "1"
safeArea_adjusted_vertical "1"
safeArea_horizontal "0.85"
safeArea_vertical "0.85"
scr_airdrop_ac130 "3"
scr_airdrop_ammo "17"
scr_airdrop_counter_uav "15"
scr_airdrop_emp "1"
scr_airdrop_harrier_airstrike "7"
scr_airdrop_helicopter "7"
scr_airdrop_helicopter_flares "5"
scr_airdrop_helicopter_minigun "3"
scr_airdrop_mega_ac130 "2"
scr_airdrop_mega_ammo "12"
scr_airdrop_mega_counter_uav "16"
scr_airdrop_mega_emp "0"
scr_airdrop_mega_harrier_airstrike "5"
scr_airdrop_mega_helicopter "5"
scr_airdrop_mega_helicopter_flares "3"
scr_airdrop_mega_helicopter_minigun "2"
scr_airdrop_mega_nuke "0"
scr_airdrop_mega_precision_airstrike "10"
scr_airdrop_mega_predator_missile "14"
scr_airdrop_mega_sentry "16"
scr_airdrop_mega_stealth_airstrike "3"
scr_airdrop_mega_uav "12"
scr_airdrop_nuke "0"
scr_airdrop_precision_airstrike "11"
scr_airdrop_predator_missile "12"
scr_airdrop_sentry "12"
scr_airdrop_stealth_airstrike "5"
scr_airdrop_uav "17"
scr_arena_numlives "1"
scr_arena_promode "0"
scr_arena_roundlimit "0"
scr_arena_roundswitch "3"
scr_arena_scorelimit "1"
scr_arena_timelimit "2.5"
scr_arena_winlimit "4"
scr_ctf_halftime "1"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_promode "0"
scr_ctf_returntime "30"
scr_ctf_roundlimit "1"
scr_ctf_scorelimit "0"
scr_ctf_timelimit "10"
scr_ctf_waverespawndelay "10"
scr_ctf_winlimit "1"
scr_dd_addtime "2.5"
scr_dd_bombtimer "45"
scr_dd_defusetime "5"
scr_dd_numlives "0"
scr_dd_planttime "5"
scr_dd_playerrespawndelay "0"
scr_dd_promode "0"
scr_dd_roundlimit "3"
scr_dd_roundswitch "1"
scr_dd_scorelimit "1"
scr_dd_timelimit "2.5"
scr_dd_waverespawndelay "0"
scr_dd_winlimit "2"
scr_diehard "0"
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_promode "0"
scr_dm_roundlimit "1"
scr_dm_scorelimit "1500"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dm_winlimit "1"
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_promode "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_dom_winlimit "1"
scr_explBulletMod "1"
scr_game_allowkillcam "1"
scr_game_deathpointloss "0"
scr_game_forceuav "0"
scr_game_graceperiod "0"
scr_game_hardpoints "1"
scr_game_killstreakdelay "0"
scr_game_onlyheadshots "0"
scr_game_perks "1"
scr_game_spectatetype "1"
scr_game_suicidepointloss "0"
scr_gtnw_numlives "0"
scr_gtnw_playerrespawndelay "0"
scr_gtnw_promode "0"
scr_gtnw_roundlimit "1"
scr_gtnw_roundswitch "0"
scr_gtnw_scorelimit "101"
scr_gtnw_timelimit "10"
scr_gtnw_waverespawndelay "0"
scr_gtnw_winlimit "1"
scr_hardcore "0"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowhelicopter "1"
scr_hardpoint_allowuav "1"
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_promode "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_koth_winlimit "1"
scr_maxPerPlayerExplosives "2"
scr_nukeCancelMode "0"
scr_nukeTimer "10"
scr_oldschool "0"
scr_oneflag_numlives "0"
scr_oneflag_playerrespawndelay "0"
scr_oneflag_promode "0"
scr_oneflag_roundlimit "0"
scr_oneflag_roundswitch "3"
scr_oneflag_scorelimit "1"
scr_oneflag_timelimit "3"
scr_oneflag_waverespawndelay "0"
scr_oneflag_winlimit "4"
scr_patientZero ""
scr_player_forcerespawn "1"
scr_player_healthregentime "5"
scr_player_maxhealth "100"
scr_player_numlives "0"
scr_player_respawndelay "0"
scr_player_sprinttime "4"
scr_player_suicidespawndelay "0"
scr_RequiredMapAspectratio "1"
scr_restxp_cap "0.5"
scr_restxp_enable "0"
scr_restxp_levelsPerDay "0.5"
scr_restxp_minRestTime "4"
scr_restxp_restedAwardScale "0.5"
scr_restxp_timescale "1"
scr_riotShieldXPBullets "15"
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_promode "0"
scr_sab_roundlimit "1"
scr_sab_roundswitch "1"
scr_sab_scorelimit "0"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_sab_winlimit "1"
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_promode "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "1"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_sd_winlimit "4"
scr_team_fftype "0"
scr_team_kickteamkillers "0"
scr_team_respawntime "0"
scr_team_teamkillpointloss "1"
scr_team_teamkillspawndelay "20"
scr_thirdPerson "0"
scr_tispawndelay "0"
scr_vip_numlives "0"
scr_vip_promode "0"
scr_vip_roundlimit "3"
scr_vip_roundswitch "1"
scr_vip_scorelimit "1"
scr_vip_timelimit "2.5"
scr_vip_winlimit "2"
scr_war_numlives "0"
scr_war_playerrespawndelay "0"
scr_war_promode "0"
scr_war_roundlimit "1"
scr_war_scorelimit "7500"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_war_winlimit "1"
scr_xpscale "1"
sensitivity "5"
sentry_placement_debug "0"
sentry_placement_feet_offset "17
sentry_placement_feet_trace_dist_z "20"
sentry_placement_trace_dist "42"
sentry_placement_trace_min_normal "0.7"
sentry_placement_trace_pitch "20"
sentry_placement_trace_radius "30"
sentry_placement_trace_radius_canon_safety "5"
server1 ""
server10 ""
server11 ""
server12 ""
server13 ""
server14 ""
server15 ""
server16 ""
server2 ""
server3 ""
server4 ""
server5 ""
server6 ""
server7 ""
server8 ""
server9 ""
session_immediateDeleteTinySessions "0"
session_nonblocking "1"
shieldImpactBulletShakeDuration "500"
shieldImpactBulletShakeScale "0.35"
shieldImpactExplosionHighShakeDuration "1250"
shieldImpactExplosionHighShakeScale "0.5"
shieldImpactExplosionLowShakeDuration "800"
shieldImpactExplosionLowShakeScale "0.4"
shieldImpactExplosionThreshold "85"
shieldImpactMissileShakeDuration "1500"
shieldImpactMissileShakeScale "0.5"
shortversion "1.0"
showdrop "0"
showpackets "0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_minSpotLightScore "0.5"
sm_polygonOffsetBias "0.125"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotDistCull "1"
sm_spotEnable "1"
sm_spotLimit "4"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0
sm_sunShadowScale "1"
sm_sunShadowScaleLocked "1"
snaps "20"
snd_cinematicVolumeScale "0.5"
snd_draw3D "Off"
snd_drawInfo "None"
snd_enable2D "1"
snd_enable3D "1"
snd_enableEq "1"
snd_enableReverb "1"
snd_enableStream "1"
snd_errorOnMissing "0"
snd_khz "44"
snd_levelFadeTime "250"
snd_outputConfiguration "Windows
snd_slaveFadeTime "500"
snd_touchStreamFilesOnLoad "0"
snd_volume "0.8"
splitscreen "0"
stat_version "10"
stopspeed "100"
stringtable_debug "0"
sv_allowAnonymous "0"
sv_allowClientConsole "1"
sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
sv_cheats "0"
sv_clientArchive "1"
sv_clientSideBullets "1"
sv_connectTimeout "120"
sv_debugRate "0"
sv_debugReliableCmds "0"
sv_floodProtect "1"
sv_hostname "CoD4Host"
sv_hugeSnapshotDelay "200"
sv_hugeSnapshotSize "4000"
sv_iwdNames ""
sv_iwds ""
sv_kickBanTime "300"
sv_mapRotation ""
sv_mapRotationCurrent ""
sv_maxclients "18"
sv_maxPing "0"
sv_maxRate "25000"
sv_minPing "0"
sv_network_fps "50"
sv_packet_info "0"
sv_padPackets "0"
sv_paused "0"
sv_privateClients "0"
sv_privateClientsForClients "0"
sv_privatePassword ""
sv_pure "1"
sv_reconnectlimit "3"
sv_referencedFFCheckSums ""
sv_referencedFFNames ""
sv_referencedIwdNames ""
sv_referencedIwds ""
sv_rejoinTimeout "5"
sv_running "0"
sv_showAverageBPS "0"
sv_timeout "20"
sv_voiceQuality "3"
sv_zombietime "2"
sys_configSum "230111639"
sys_configureGHz "18.5691"
sys_cpuGHz "2.67277"
sys_cpuName "IntelĀ®
sys_gpu "ATI
sys_lockThreads "none"
sys_quitMigrateTime "15000"
sys_smp_allowed "1"
sys_SSE "1"
sys_sysMB "2048"
systemlink "0"
testClients_doAttack "1"
testClients_doCrouch "0"
testClients_doMove "1"
testClients_doReload "1"
testClients_watchKillcam "1"
thermal_playerModel ""
thermalBlurFactorNoScope "250"
thermalBlurFactorScope "250"
timescale "1"
tracer_debugDraw "0"
tracer_explosiveColor1 "1
tracer_explosiveColor2 "1
tracer_explosiveColor3 "1
tracer_explosiveColor4 "1
tracer_explosiveColor5 "1
tracer_explosiveColor6 "1
tracer_explosiveOverride "1"
tracer_explosiveWidth "15"
tracer_firstPersonMaxWidth "4"
tracer_stoppingPowerColor1 "0
tracer_stoppingPowerColor2 "1
tracer_stoppingPowerColor3 "1
tracer_stoppingPowerColor4 "1
tracer_stoppingPowerColor5 "1
tracer_stoppingPowerColor6 "1
tracer_stoppingPowerOverride "0"
tracer_stoppingPowerWidth "6"
tracer_thermalWidthMult "2"
turret_adsEnabled "1"
turret_adsFov "35"
turret_adsTime "250"
turret_fov "55"
ui_allow_classchange "0"
ui_allow_controlschange "1"
ui_allow_teamchange "0"
ui_bigFont "0.4"
ui_borderLowLightScale "0.35"
ui_browserFriendlyfire "-1"
ui_browserKillcam "-1"
ui_browserMod "0"
ui_browserShowDedicated "0"
ui_browserShowEmpty "1"
ui_browserShowFull "1"
ui_browserShowPassword "-1"
ui_browserShowPure "1"
ui_buildLocation "-60
ui_buildSize "0.2"
ui_cinematicsTimestamp "0"
ui_connectScreenTextGlowColor "0.3
ui_currentFeederMapIndex "0"
ui_currentMap "0"
ui_customClassName ""
ui_customModeEditName ""
ui_customModeName ""
ui_debugMode "0"
ui_drawCrosshair "1"
ui_extraBigFont "0.55"
ui_gametype "war"
ui_hud_hardcore "0"
ui_hud_obituaries "1"
ui_hud_showobjicons "1"
ui_joinGametype "0"
ui_mapname "mp_afghan"
ui_maxclients "18"
ui_mousePitch "0"
ui_multiplayer "1"
ui_netGametype "0"
ui_netGametypeName "dm"
ui_netSource "1"
ui_partyFull "0"
ui_playerPartyColor "1
ui_serverStatusTimeOut "7000"
ui_showEndOfGame "0"
ui_showList "0"
ui_showmap "1"
ui_showMenuOnly ""
ui_sliderSteps "40"
ui_smallFont "0.25"
ui_textScrollFadeTime "0.2"
ui_textScrollPauseEnd "3"
ui_textScrollPauseStart "1"
ui_textScrollSpeed "30"
uiscript_debug "0"
upnp_maxAttempts "4"
useFastFile "1"
useMapPreloading "1"
useonlinestats "0"
useRelativeTeamColors "0"
useSvMapPreloading "1"
useTagFlashSilenced "1"
veh_boneControllerLodDist "2000"
vehAudio_inAirPitchDownLerp "1.2"
vehAudio_inAirPitchUpLerp "0.75"
vehAudio_spawnVolumeTime "2"
vehCam_angles "0
vehCam_editMode "0"
vehCam_freeLook "0"
vehCam_offset "0
vehCam_pitchClamp "45"
vehCam_pitchTurnRate "90"
vehCam_radius "0"
vehCam_speedInfluence "0"
vehCam_yawClamp "45"
vehCam_yawTurnRate "260"
vehCam_zOffsetMode "World"
version "IW4
vid_xpos "22"
vid_ypos "53"
viewModelDebugNotetracks "0"
viewModelHacks "1"
viewposNow "0
voiceDebug "0"
voiceDegrade "0"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "20"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
waypointPlayerOffsetCrouch "56"
waypointPlayerOffsetProne "30"
waypointPlayerOffsetStand "66"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
wideScreen "0"
winvoice_loopback "0"
winvoice_mic_mute "1"
winvoice_mic_reclevel "65535"
winvoice_mic_scaler "1"
winvoice_save_voice "0"
xblive_hostingprivateparty "0"
xblive_loggedin "0"
xblive_playEvenIfDown "0"
xblive_privatematch "0
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